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Moonmist (UE4 Simulation)

2020

Based on my physical backyard gallery space (Moonmist), I created an interactive virtual art exhibition to allow for artists to showcase their work when in-person exhibitions were not possible. I worked with artist and curator, Ariel René Jackson, to select the works for a specific virtual context and collaborated individually with each artist to translate their concept into real-time 3D experiences. I worked to ensure that the models I created captured each artist’s intention digitally. This virtual gallery enabled 60+ visitors at its opening (and hundreds more after launch) from around the world to simultaneously engage in meaningful conversations about identity and community in a moment of separation and instability.

Interpreted Artist Concepts into 3D textured model.
Modeled and textured pipelines via Blender and Substance Painter
Player character animation / states, interaction behaviors, map / wayfinding, in Blueprints.

Moonmist Exhibition Preview

Interaction Object with Closup Camera

Interaction Object with Closup Camera

Player Chatacter Object Interaction

Player Chatacter Object Interaction

Game Startup Camera Set

Game Startup Camera Set