Website powered by

The Organist (film)

Appendix Horizon (The Organist): 11:46
2021-2022

For my Graduate Thesis in Sculpture and Extended Media, I wrote directed, and created this short film.
I used Blender, Substance Painter, and Unreal Engine to generate the geometry and animations for this project.
The film was edited in Premiere Pro.
Some of the highlights include:

static and skeletal mesh asset pipeline via Blender and Substance Painter
Custom Blueprint program to deliver captions with flexible input
facial motion captured using ARKit
real time dynamic volumetrics

Link to Full Film (NSFW content in Link)
https://vimeo.com/686081630/3cb3969cfe

Voice: Thomas Kaupish
Musician: Bob Gulledge
Score: Zac Traeger
Camera (Physical): Ryan Hawk
Sound: Sharad Kant Patel
Made by Alex Goss

The Organist Trailer

Link to Full Film (NSFW content in Link)
https://vimeo.com/686081630/3cb3969cfe

Sequencer - 2nd phase of Introduction Sequence

Sequencer - 2nd phase of Introduction Sequence

Seqeuncer - Cutaway from Tracking Shot

Seqeuncer - Cutaway from Tracking Shot

Sequencer - End Credits Volumetric Animations

Sequencer - End Credits Volumetric Animations

Character Latex Material in Substance Painter

Character Latex Material in Substance Painter

"Glove" Character Material Graph

"Glove" Character Material Graph

Blueprint for Dynamic Subtitles in Sequencer. Each line is pulled from a Data Table and fades in and out with adjustable duration.

Blueprint for Dynamic Subtitles in Sequencer. Each line is pulled from a Data Table and fades in and out with adjustable duration.

Facial Rigging for Setting Morph Targets

Facial Rigging for Setting Morph Targets

Facial Morph Target Live in Engine

Facial Morph Target Live in Engine

Motion Capture converted to Morph Target Graphs

Walk Cycle in Blender

Walk Cycle with Sound and Particle Cues

Cinetmatic Still - Hair as Environment

Cinetmatic Still - Hair as Environment

Cinematic Still - Character and Environment

Cinematic Still - Character and Environment

Cinematic Still - Original + Kitbashed meshes in Blender and textured in Substance Painter

Cinematic Still - Original + Kitbashed meshes in Blender and textured in Substance Painter

Cinetmatic Still - Live "Camera" with Real Time Render Texture

Cinetmatic Still - Live "Camera" with Real Time Render Texture

Cinetmatic Still - Particle Effects and Character Expression

Cinetmatic Still - Particle Effects and Character Expression

Cinetmatic Still - Real-Time Volumetrics and Fluid (Via FluidNinja) and Fake Caustic Lighting

Cinetmatic Still - Real-Time Volumetrics and Fluid (Via FluidNinja) and Fake Caustic Lighting

Cinetmatic Still - Volumetric Credits

Cinetmatic Still - Volumetric Credits