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Sweating Together (livestreamed UE4 Simulation)

In Spring, 2020, I used Unreal Engine to Develop a system designed to serve a live presenter or performer during the lockdown of COVID-19. These tools enabled to presenter to incorporate live-hand motion capture, video, photo & 3D model presentation, VFX, lighting, and camera control into their session.

A live-streamed virtual lecture narrating my research and memories surrounding identity and capitalism from within a twenty-year-old computer game. The motion of my physical hands casts shadows on the projection screen like those of a puppeteer.

Full Lecture: https://vimeo.com/432533028

Companion text:
https://issuu.com/alexgossalexgoss/docs/gosscurious_5-17_pages

Excerpt from Presentation

Blueprint Controlling Images, 3D Models, Lighting, and VFX

Blueprint Controlling Images, 3D Models, Lighting, and VFX

Blueprint Controlling Cameras

Blueprint Controlling Cameras

Post Process Material

Post Process Material