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Elevator Speech (UE4 Simulation)

Using Unreal Engine, I built a system of Blueprints and Dynamic Materials to serve a presentation tool, like that of a "Powerpoint" pressentation, in order to give a live address at VCU Arts in 2020.

From pedagogic explanations of a system of digital, 3D image-making, this lecture shifts to a polemic against the “normal” and its coalition with hegemony.

Full Video: https://vimeo.com/454444309/c85ee4e221

Excerpt of experimental live presentation

Dynamic Material Texture "Slideshow" sequences

Dynamic Material Texture "Slideshow" sequences

Texture "Slideshow" sequences

Texture "Slideshow" sequences

Material Graph Sequential Texture Lerps

Material Graph Sequential Texture Lerps

Distance-Field Hologram Material

Distance-Field Hologram Material

Normal Map Layouts

Normal Map Layouts