Onward is a 3D immersive experience developed to reimagine an existing art exhibition space in Austin, Texas.
This simulation proposes accessible, real-world solutions to transform an unconventional, but beloved exhibition platform into a place for community gathering and shelter from the Texas heat. This project goes beyond physical and material realities into fantasy to suggest a space of limitless possibilities.
The landscape topography, textures, and foliage are all developed in Substance Designer from scanned objects and surfaces of the real-world site at the Museum of Human Achievement in Austin, Texas.
I built 90% of the geometry in this simulation in Houdini. Models were textured in Houdini, or Substance Painter, or both, in addition to vertex shading techniques leveraging attributes set in Houdini.
Highlights include:
Reactive, animated shaders respond in tandem with a procedurally generated soundtrack build in Unreal Engine 5's MetaSounds.
Procedurally animated vine and foliage growth.
Tiled textures developed from Midjourney AI.
This project was made in collaboration with Aryel René Jackson, an artist based in Austin, Texas.
Walkthrough
quad overdraw + shader complexity
loading screen - Unreal Engine 5
procedural soundtrack with interaction - MetaSounds Unreal Engine 5
wooden lattice awning - Substance Painter
L-System foliage with generation growth and varation - Houdini
willow tree - Substance Painter
river rocks - Substance Painter
forest "seating" - Substance Painter
leaf fall niagara system