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Onward (UE5 Simulation)

Onward is a 3D immersive experience developed to reimagine an existing art exhibition space in Austin, Texas.

This simulation proposes accessible, real-world solutions to transform an unconventional, but beloved exhibition platform into a place for community gathering and shelter from the Texas heat. This project goes beyond physical and material realities into fantasy to suggest a space of limitless possibilities.

The landscape topography, textures, and foliage are all developed in Substance Designer from scanned objects and surfaces of the real-world site at the Museum of Human Achievement in Austin, Texas.

I built 90% of the geometry in this simulation in Houdini. Models were textured in Houdini, or Substance Painter, or both, in addition to vertex shading techniques leveraging attributes set in Houdini.

Highlights include:

Reactive, animated shaders respond in tandem with a procedurally generated soundtrack build in Unreal Engine 5's MetaSounds.

Procedurally animated vine and foliage growth.

Tiled textures developed from Midjourney AI.

This project was made in collaboration with Aryel René Jackson, an artist based in Austin, Texas.

Walkthrough

quad overdraw + shader complexity

loading screen - Unreal Engine 5

title sequence objects - Houdini

title sequence objects - Houdini

"collectible" object Blueprint interaction behavior (music and material properties)

"collectible" object Blueprint interaction behavior (music and material properties)

procedural soundtrack with interaction - MetaSounds Unreal Engine 5

"Cage" reconstruction from physical specifications + procedural damage - Houdini

"Cage" reconstruction from physical specifications + procedural damage - Houdini

"Cage" interior model - Houdini

"Cage" interior model - Houdini

ADA accessible Concrete ramp and patio + procedural wear- high poly model - Houdini

ADA accessible Concrete ramp and patio + procedural wear- high poly model - Houdini

concrete ramp - Substance Painter

concrete ramp - Substance Painter

wooden lattice awning with procedural wood grain - Houdini

wooden lattice awning with procedural wood grain - Houdini

wooden lattice awning - Substance Painter

procedural rock wall and metal railing - Houdini

procedural rock wall and metal railing - Houdini

Procedural stone blocks - high poly models - Houdini

Procedural stone blocks - high poly models - Houdini

procedural stone textures - Houdini

procedural stone textures - Houdini

art directable and procedural vines based on dome's structure - Houdini

art directable and procedural vines based on dome's structure - Houdini

procedural vine growth animation baked into vertex color - Houdini

procedural vine growth animation baked into vertex color - Houdini

vine leaves material graph with growth animation parameters driven by vertex color

vine leaves material graph with growth animation parameters driven by vertex color

L-System foliage with generation growth and varation - Houdini

l-system plant material graph diffuse color and wind animation determined by vertex attributes

l-system plant material graph diffuse color and wind animation determined by vertex attributes

procedural willow tree - Houdini

procedural willow tree - Houdini

willow tree re-sculpted in ZBrush and given procedural grain and "magic" detail texture - high poly - Houdini

willow tree re-sculpted in ZBrush and given procedural grain and "magic" detail texture - high poly - Houdini

willow tree reassembly with vertex color for wind animation - Houdini

willow tree reassembly with vertex color for wind animation - Houdini

willow tree - Substance Painter

willow tree leaves material graph

willow tree leaves material graph

willow tree trunk material graph

willow tree trunk material graph

procedural river rocks - Houdini

procedural river rocks - Houdini

river rocks art directable "magic" detail texturing - Houdini

river rocks art directable "magic" detail texturing - Houdini

river rocks - Substance Painter

cage dome ground terrain - Houdini

cage dome ground terrain - Houdini

stream cutting through terrain and dome structure - Houdini

stream cutting through terrain and dome structure - Houdini

stream flowmap development - Houdini

stream flowmap development - Houdini

Zbrush sculpt imported and textured with woodgrain - Houdini

Zbrush sculpt imported and textured with woodgrain - Houdini

art directable "magic" detail texturing - Houdini

art directable "magic" detail texturing - Houdini

forest "seating" - Substance Painter

foliage atlas processing - Substance Designer

foliage atlas processing - Substance Designer

leaf fall niagara system

landscape material graph

landscape material graph